VISOL Inc. is a VIsual SOLution supplier based in South Korea, specializing in computer vision technologies. We have 22 years of experience in technologies like Image Processing, 3D Motion Capture, etc., which we leverage to design and train advanced Artificial Intelligence (AI) such as Pose Estimation and Action Recognition. In addition, we generate and provide Photorealistic 3D Synthetic data as training data for AI, using various technologies, i.e. VFX. VISOL Inc. is an established enterprise with a guaranteed future of continuous growth. We welcome any skilled personnel who has a background of research, development, and operation of AI and 3D-related technology.
Task
- Image Data Processing using OpenCV
- AI Development using Synthetic Data
Qualification
- Experience in Development using OpenCV
- Experience in building M/L and D/L models using D/L framework (PyTorch / TensorFlow).
- Ability to communicate complex research ideas and solutions verbally and in written form.
Preference
- Experience in developing one or more of Object Detection, Image Classification, Segmentation, Tracking, and Pose Estimation
- AI thesis analysis experience
- AI Competition Participation/Awards
- Master’s/Doctor’s degree in the relevant department
- Experience with Edge devices (Jetson, Raspberry PI, etc.)
Work methodology
- Python, Deep learning framework(Tensorflow, PyTorch), OpenCV
- Linux
Task
- Configurate various scenes using Unreal Engine
- Develop of automation algorithm for object generation
- Design GUI using UMG in Unreal Engine
Qualification
- Unreal Engine Skills (Blueprint, C++)
- Understanding of geometrics
- Development experienced in DirectX or OpenGL
- Experience for Object-oriented Programming (OOP)
Preference
- Unreal Engine Proficiency
- Experience in proceeding project based on Unreal Engine
- Knowledge of procedural generation algorithms
Work methodology
- Unreal Engine (BluePrint, C++)
Windows
Task
- Produce Assets of Unreal Engine
- Customizing the external assets
Qualification
- Use any modeling tool from 3Ds Max, Maya, or Blender
- Realistic 3D Modeling
- Portfolio Required
Preference
- Experience in using Unreal Engine
- 3D Modeling Based on Design
- Hard surface modeling
- Knowledge of procedural generative modeling
Work methodology
- 3ds Max, Maya, Substance Painter, Pohotoshop, Zbrush, Unreal Engine
Windows
Task
- Character Rigging/Skinning
- Create and Modify costumes.
- Dress up character costumes.
Qualification
- Realistic 3D human modeling
- Experience in using modeling tool from 3Ds Max, Maya, or Blender
- Understanding of human form and anatomy
- Portfolio Required
Preference
- Experience in using Unreal Engine
- Hard surface modeling
- Interesting in motion capture systems
- Knowledge of procedural generative modeling
- Experience in cotume modeling
- Experience in Unreal Engine Cloth Simulation
Work methodology
- 3ds Max, Maya, Blender, Substance Painter, Pohotoshop, Zbrush, Unreal Engine
- Windows